Timespan for it's creation was narrow - 4 days
It utilizes a lot of Marketplace assets, heavily optimized by me to run smoothly on Oculus Quest 2
Overall atmosphere and lighting were tricky to pull of due to hardware limitations, so a lot of tricks were used to boost performance
All effects also had to be completely revamped, featuring mostly opaque or masked materials with temporal dither
The landscape was a particular feat, having acid lakes with animated liquid flows, blending with the orange mist
Viewing this environment in VR produces a far deeper impression
So I wish I could show it to you in an HMD
Despite tricky to pull of, it was very exciting to make
A sci-fi themed game environment made by me for a mobile PVP VR arena shooter project called "Ellissium"