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Mobile VR Environment: Sci-Fi Arena

Timespan for it's creation was narrow - 4 days

Timespan for it's creation was narrow - 4 days

It utilizes a lot of Marketplace assets, heavily optimized by me to run smoothly on Oculus Quest 2

It utilizes a lot of Marketplace assets, heavily optimized by me to run smoothly on Oculus Quest 2

Overall atmosphere and lighting were tricky to pull of due to hardware limitations, so a lot of tricks were used to boost performance

Overall atmosphere and lighting were tricky to pull of due to hardware limitations, so a lot of tricks were used to boost performance

All effects also had to be completely revamped, featuring mostly opaque or masked materials with temporal dither

All effects also had to be completely revamped, featuring mostly opaque or masked materials with temporal dither

The landscape was a particular feat, having acid lakes with animated liquid flows, blending with the orange mist

The landscape was a particular feat, having acid lakes with animated liquid flows, blending with the orange mist

Viewing this environment in VR produces a far deeper impression

Viewing this environment in VR produces a far deeper impression

So I wish I could show it to you in an HMD

So I wish I could show it to you in an HMD

Despite tricky to pull of, it was very exciting to make

Despite tricky to pull of, it was very exciting to make

A sci-fi themed game environment made by me for a mobile PVP VR arena shooter project called "Ellissium"

Date
May 19, 2022