This was originally intended to be nothing more than a test scene for research of DLSS 2.0 capabilities in VR
However, I had some free time on my hands, so it turned into a bit of a personal project
With mood lighting, effects and a mysterious atmosphere
There are a couple of areas with varied lighting conditions and props to interact with (the torch, for instance)
I utilized a lot of marketplace assets to speed up the process of building the scene, although some of them were heavily modified material-wise
This dark corridor is a particular favorite of mine, with an endless maintenance pit emitting orange glow from beneath
In the end the testing on this scene had shown to me that DLSS 2.0 can be used as a powerful alternative to conventional Unreal Engine AA solutions
The scene had served it's purpose and got lost somewhere on the hard drive. Only a couple of years later have I managed to retrieve the screenshots
A benchmark scene I put together for testing DLSS 2.0 in VR