However, most entities (especially the surrounding factories) are greatly exaggerated in their dimensions compared to their IRL counterparts (for that extra VR "UMPH!")
So it is on the borderline of outright fictional
I did most of the graphics solo (facilities, trains, vehicles, cargo, slings, large props, landscape, sky, lighting, materials, post-processing, effects, etc.)
Excluding the majority of small props (boxes, trash and misc). Ran out of development time, had to use marketplace assets, particularly from Dekogon Studios. Thanks to their work, I met my deadlines on this one
I also did (BIG air quotes here) sound design for this project. It was a first for me. And limited to an extremely basic industrial ambience with an even more basic attenuation script
However, it did introduce somewhat of a special mood to the scene. And you can hear it if you unmute the videos
A prototype VR loading/unloading training program for Russian Railways (RZD)